using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.2D.Animation.Runtime")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.2D.IK.Editor")] [assembly: InternalsVisibleTo("Unity.2D.PSDImporter.Editor")]