using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.U2D.IK; namespace UnityEditor.U2D.IK { internal class IKGizmos : ScriptableSingleton { private static readonly int kTargetHashCode = "IkTarget".GetHashCode(); private Color enabledColor = Color.green; private Color disabledColor = Color.grey; private const float kCircleHandleRadius = 0.1f; private const float kNodeRadius = 0.05f; private const float kDottedLineLength = 5f; private const float kFadeStart = 0.75f; private const float kFadeEnd = 1.75f; private Dictionary m_ChainPositionOverrides = new Dictionary(); public bool isDragging { get; private set; } public void DoSolversGUI(IKManager2D manager) { var solvers = manager.solvers; for (var s = 0; s < solvers.Count; s++) { var solver = solvers[s]; if (solver == null || !solver.isValid || !solver.isActiveAndEnabled) continue; var solverData = manager.GetSolverEditorData(solver); if (!solverData.showGizmo) return; DrawSolver(solver, solverData.color); var allChainsHaveTargets = solver.allChainsHaveTargets; for (var c = 0; c < solver.chainCount; ++c) { var chain = solver.GetChain(c); if (chain == null) continue; if (allChainsHaveTargets) { if (!IsTargetTransformSelected(chain)) DoTargetGUI(solver, chain); } else if (chain.target == null) DoIkPoseGUI(solver, chain); } if (GUIUtility.hotControl == 0) isDragging = false; } } private void DoTargetGUI(Solver2D solver, IKChain2D chain) { int controlId = GUIUtility.GetControlID(kTargetHashCode, FocusType.Passive); var color = FadeFromChain(Color.white, chain); if (!isDragging && (color.a == 0f || !IsVisible(chain.target.position))) return; EditorGUI.BeginChangeCheck(); Handles.color = color; var newPosition = Handles.Slider2D(controlId, chain.target.position, chain.target.forward, chain.target.up, chain.target.right, HandleUtility.GetHandleSize(chain.effector.position) * kCircleHandleRadius, Handles.CircleHandleCap, Vector2.zero); if (EditorGUI.EndChangeCheck()) { if(!isDragging) { isDragging = true; IKEditorManager.instance.RegisterUndo(solver, "Move Target"); } Undo.RecordObject(chain.target, "Move Target"); chain.target.position = newPosition; } } private void DoIkPoseGUI(Solver2D solver, IKChain2D chain) { int controlId = GUIUtility.GetControlID(kTargetHashCode, FocusType.Passive); var color = FadeFromChain(Color.white, chain); if (!isDragging && (color.a == 0f || !IsVisible(chain.effector.position))) return; if (HandleUtility.nearestControl == controlId && Event.current.type == EventType.MouseDown && Event.current.button == 0) StoreSolverPositionOverrides(solver); EditorGUI.BeginChangeCheck(); Handles.color = color; Vector3 newPosition = Handles.Slider2D(controlId, chain.effector.position, chain.effector.forward, chain.effector.up, chain.effector.right, HandleUtility.GetHandleSize(chain.effector.position) * kCircleHandleRadius, Handles.CircleHandleCap, Vector2.zero); if (EditorGUI.EndChangeCheck()) { if(!isDragging) isDragging = true; IKEditorManager.instance.Record(solver, "IK Pose"); SetSolverPositionOverrides(); IKEditorManager.instance.SetChainPositionOverride(chain, newPosition); IKEditorManager.instance.UpdateSolverImmediate(solver, true); } } private void StoreSolverPositionOverrides(Solver2D solver) { Debug.Assert(solver.allChainsHaveTargets == false); m_ChainPositionOverrides.Clear(); IKManager2D manager = IKEditorManager.instance.FindManager(solver); foreach (Solver2D l_solver in manager.solvers) { if(l_solver == null || l_solver.allChainsHaveTargets) continue; for (int i = 0; i < l_solver.chainCount; ++i) { var chain = l_solver.GetChain(i); if (chain.effector != null) m_ChainPositionOverrides[chain] = chain.effector.position; } } } private void SetSolverPositionOverrides() { foreach (var pair in m_ChainPositionOverrides) IKEditorManager.instance.SetChainPositionOverride(pair.Key, pair.Value); } private bool IsTargetTransformSelected(IKChain2D chain) { Debug.Assert(chain.target != null); return Selection.Contains(chain.target.gameObject); } private void DrawSolver(Solver2D solver, Color color) { if (Event.current.type != EventType.Repaint) return; for (int i = 0; i < solver.chainCount; ++i) { var chain = solver.GetChain(i); if (chain != null) DrawChain(chain, color, solver.allChainsHaveTargets); } } private void DrawChain(IKChain2D chain, Color solverColor, bool solverHasTargets) { Handles.matrix = Matrix4x4.identity; Color color = FadeFromChain(solverColor, chain); if (color.a == 0f) return; Transform currentTransform = chain.effector; for (int i = 0; i < chain.transformCount - 1; ++i) { var parentPosition = currentTransform.parent.position; var position = currentTransform.position; Vector3 projectedLocalPosition = Vector3.Project(currentTransform.localPosition, Vector3.right); Vector3 projectedEndPoint = currentTransform.parent.position + currentTransform.parent.TransformVector(projectedLocalPosition); var visible = IsVisible(projectedEndPoint) || IsVisible(position); if (visible && currentTransform.localPosition.sqrMagnitude != projectedLocalPosition.sqrMagnitude) { Color red = Color.red; red.a = color.a; Handles.color = red; Handles.DrawDottedLine(projectedEndPoint, position, kDottedLineLength); } visible = IsVisible(parentPosition) || IsVisible(projectedEndPoint); Handles.color = color; if (visible) Handles.DrawDottedLine(parentPosition, projectedEndPoint, kDottedLineLength); currentTransform = currentTransform.parent; } Handles.color = color; currentTransform = chain.effector; for (int i = 0; i < chain.transformCount; ++i) { var position = currentTransform.position; var size = HandleUtility.GetHandleSize(position); if (IsVisible(position)) Handles.DrawSolidDisc(position, currentTransform.forward, kNodeRadius * size); currentTransform = currentTransform.parent; } Handles.color = Color.white; } private Color FadeFromChain(Color color, IKChain2D chain) { var size = HandleUtility.GetHandleSize(chain.effector.position); var scaleFactor = 1f; var lengths = chain.lengths; foreach (var length in lengths) scaleFactor = Mathf.Max(scaleFactor, length); return FadeFromSize(color, size, kFadeStart * scaleFactor, kFadeEnd * scaleFactor); } private Color FadeFromSize(Color color, float size, float fadeStart, float fadeEnd) { float alpha = Mathf.Lerp(1f, 0f, (size - fadeStart) / (fadeEnd - fadeStart)); color.a = alpha; return color; } private bool IsVisible(Vector3 position) { var screenPos = HandleUtility.GUIPointToScreenPixelCoordinate(HandleUtility.WorldToGUIPoint(position)); if (screenPos.x < 0f || screenPos.x > Camera.current.pixelWidth || screenPos.y < 0f || screenPos.y > Camera.current.pixelHeight) return false; return true; } } }