namespace UnityEditor.U2D.Animation { internal static class SpriteLibraryPropertyString { public static string overrideEntries = "m_OverrideEntries"; public static string fromMain = "m_FromMain"; public static string spriteOverride = "m_SpriteOverride"; public static string sprite = "m_Sprite"; public static string overrideEntryCount = "m_EntryOverrideCount"; public static string name = "m_Name"; public static string hash = "m_Hash"; public static string categoryList = "m_CategoryList"; } }