using System.Collections;
using System.Linq;
namespace Unity.VisualScripting
{
///
/// Returns the first item in a collection or enumeration.
///
[UnitCategory("Collections")]
public sealed class FirstItem : Unit
{
///
/// The collection.
///
[DoNotSerialize]
[PortLabelHidden]
public ValueInput collection { get; private set; }
///
/// The first item of the collection.
///
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput firstItem { get; private set; }
protected override void Definition()
{
collection = ValueInput(nameof(collection));
firstItem = ValueOutput(nameof(firstItem), First);
Requirement(collection, firstItem);
}
public object First(Flow flow)
{
var enumerable = flow.GetValue(collection);
if (enumerable is IList)
{
return ((IList)enumerable)[0];
}
else
{
return enumerable.Cast