namespace Unity.VisualScripting { public abstract class StateTransitionDescriptor : Descriptor where TStateTransition : class, IStateTransition { protected StateTransitionDescriptor(TStateTransition target) : base(target) { } public TStateTransition transition => target; [Assigns] public override string Title() { return "Transition"; } [Assigns] public override string Summary() { return null; } [Assigns] public virtual string Label() { return Title(); } [Assigns] public virtual string Tooltip() { return Summary(); } [Assigns] [RequiresUnityAPI] public override EditorTexture Icon() { return typeof(IStateTransition).Icon(); } } }