namespace Unity.VisualScripting { [Descriptor(typeof(INesterState))] public class NesterStateDescriptor : StateDescriptor where TNesterState : class, INesterState { public NesterStateDescriptor(TNesterState state) : base(state) { } [RequiresUnityAPI] public override string Title() { return GraphNesterDescriptor.Title(state); } [RequiresUnityAPI] public override string Summary() { return GraphNesterDescriptor.Summary(state); } } }