using UnityEngine; namespace Unity.VisualScripting { [Widget(typeof(InvalidInput))] public class InvalidInputWidget : UnitInputPortWidget { public InvalidInputWidget(FlowCanvas canvas, InvalidInput port) : base(canvas, port) { } protected override Texture handleTextureConnected => BoltFlow.Icons.invalidPortConnected?[12]; protected override Texture handleTextureUnconnected => BoltFlow.Icons.invalidPortUnconnected?[12]; protected override bool colorIfActive => false; protected override bool canStartConnection => false; } }