using UnityEngine; namespace Unity.VisualScripting { [Widget(typeof(ControlInput))] public class ControlInputWidget : UnitInputPortWidget { public ControlInputWidget(FlowCanvas canvas, ControlInput port) : base(canvas, port) { } protected override Texture handleTextureConnected => BoltFlow.Icons.controlPortConnected?[12]; protected override Texture handleTextureUnconnected => BoltFlow.Icons.controlPortUnconnected?[12]; protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections; } }