using System.Collections.Generic; namespace UnityEngine.TestTools.Utils { /// /// Use these classes to compare two objects of the same type for equality within the range of a given tolerance using NUnit or custom constraints . Call Instance to apply the default calculation error value to the comparison. /// public class Vector4ComparerWithEqualsOperator : IEqualityComparer { private static readonly Vector4ComparerWithEqualsOperator m_Instance = new Vector4ComparerWithEqualsOperator(); /// /// A singleton instance of the comparer with a predefined default error value. /// public static Vector4ComparerWithEqualsOperator Instance { get { return m_Instance; } } private Vector4ComparerWithEqualsOperator() {} /// /// Compares the actual and expected objects for equality using a custom comparison mechanism. /// /// Expected Vector4 used to compare /// Actual Vector4 value to test. /// Returns true if expected and actual objects are equal, otherwise it returns false. /// /// /// [TestFixture] /// public class Vector4Test /// { /// [Test] /// public void VerifyThat_TwoVector4ObjectsAreEqual() /// { /// var actual = new Vector4(10e-7f, 10e-7f, 10e-7f, 10e-7f); /// var expected = new Vector4(0f, 0f, 0f, 0f); /// /// Assert.That(actual, Is.EqualTo(expected).Using(Vector4ComparerWithEqualsOperator.Instance)); /// } /// } /// /// public bool Equals(Vector4 expected, Vector4 actual) { return expected == actual; } /// /// Serves as the default hash function. /// /// A not null Vector4 object /// Returns 0 public int GetHashCode(Vector4 vec4) { return 0; } } }