using System;
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEditor.TestTools
{
///
/// The `RequirePlatformSupportAttribute` attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will
/// affect every test in the fixture), or to individual test methods.
///
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
public class RequirePlatformSupportAttribute : NUnitAttribute, IApplyToTest
{
///
/// Initializes and returns an instance of RequirePlatformSupportAttribute.
///
/// The platform to run the test on.
public RequirePlatformSupportAttribute(params BuildTarget[] platforms)
{
this.platforms = platforms;
}
///
/// The build target platform, see [BuildTarget](https://docs.unity3d.com/ScriptReference/BuildTarget.html).
///
public BuildTarget[] platforms { get; private set; }
///
/// Modifies a test as defined for the specific attribute.
///
/// The test to modify
void IApplyToTest.ApplyToTest(Test test)
{
test.Properties.Add(PropertyNames.Category, string.Format("RequirePlatformSupport({0})", string.Join(", ", platforms.Select(p => p.ToString()).OrderBy(p => p).ToArray())));
if (!platforms.All(p => BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)))
{
var missingPlatforms = platforms.Where(p => !BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)).Select(p => p.ToString()).ToArray();
string skipReason = "Test cannot be run as it requires support for the following platforms to be installed: " + string.Join(", ", missingPlatforms);
test.RunState = RunState.Skipped;
test.Properties.Add(PropertyNames.SkipReason, skipReason);
}
}
}
}