namespace UnityEditor.ShaderGraph.Serialization { struct MultiJsonEntry { public string id { get; } public string type { get; } public string json { get; } public MultiJsonEntry(string type, string id, string json) { this.id = id; this.type = type; this.json = json; } public bool Equals(MultiJsonEntry other) { return id == other.id && type == other.type && json == other.json; } public override bool Equals(object obj) { return obj is MultiJsonEntry other && Equals(other); } public override int GetHashCode() { unchecked { var hashCode = (id != null ? id.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (type != null ? type.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (json != null ? json.GetHashCode() : 0); return hashCode; } } public override string ToString() { return $"{nameof(id)}: {id}, {nameof(type)}: {type}, {nameof(json)}:\n{json}"; } } }