using System; using System.Collections.Generic; using UnityEditor.UIElements; using UnityEngine.UIElements; using UnityEditor.Graphing.Util; using UnityEditor.ShaderGraph.Drawing; namespace UnityEditor.ShaderGraph { [GenerationAPI] internal class TargetPropertyGUIContext : VisualElement { const int kIndentWidthInPixel = 15; public int globalIndentLevel { get; set; } = 0; public TargetPropertyGUIContext() { } public void AddProperty(string label, BaseField field, bool condition, EventCallback> evt) { if (condition == true) { AddProperty(label, field, evt); } } public void AddProperty(string label, int indentLevel, BaseField field, bool condition, EventCallback> evt) { if (condition == true) { AddProperty(label, indentLevel, field, evt); } } public void AddProperty(string label, BaseField field, EventCallback> evt) { AddProperty(label, 0, field, evt); } public void AddProperty(string label, int indentLevel, BaseField field, EventCallback> evt) { AddProperty(label, string.Empty, indentLevel, field, evt); } public void AddProperty(string label, string tooltip, int indentLevel, BaseField field, EventCallback> evt) { if (field is INotifyValueChanged notifyValueChanged) { notifyValueChanged.RegisterValueChangedCallback(evt); } var propertyLabel = new Label(label); propertyLabel.tooltip = tooltip; var propertyRow = new PropertyRow(propertyLabel); ApplyPadding(propertyRow, indentLevel); propertyRow.Add(field); this.hierarchy.Add(propertyRow); } public void AddLabel(string label, int indentLevel) { var propertyRow = new PropertyRow(new Label(label)); ApplyPadding(propertyRow, indentLevel); this.hierarchy.Add(propertyRow); } public void AddHelpBox(MessageType messageType, string messageText) { var helpBox = new HelpBoxRow(messageType); helpBox.Add(new Label(messageText)); this.hierarchy.Add(helpBox); } void ApplyPadding(PropertyRow row, int indentLevel) { row.Q(className: "unity-label").style.marginLeft = (globalIndentLevel + indentLevel) * kIndentWidthInPixel; } } }