using System; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing { class SGBlackboardRow : VisualElement { static readonly string k_UxmlTemplatePath = "UXML/Blackboard/SGBlackboardRow"; static readonly string k_StyleSheetPath = "Styles/SGBlackboard"; VisualElement m_Root; Button m_ExpandButton; VisualElement m_ItemContainer; VisualElement m_PropertyViewContainer; bool m_Expanded = true; public bool expanded { get { return m_Expanded; } set { if (m_Expanded == value) { return; } m_Expanded = value; if (m_Expanded) { m_Root.Add(m_PropertyViewContainer); AddToClassList("expanded"); } else { m_Root.Remove(m_PropertyViewContainer); RemoveFromClassList("expanded"); } } } public SGBlackboardRow(VisualElement item, VisualElement propertyView) { var stylesheet = Resources.Load(k_StyleSheetPath) as StyleSheet; Assert.IsNotNull(stylesheet); styleSheets.Add(stylesheet); var uxmlTemplate = Resources.Load(k_UxmlTemplatePath) as VisualTreeAsset; Assert.IsNotNull(uxmlTemplate); VisualElement mainContainer = null; mainContainer = uxmlTemplate.Instantiate(); Assert.IsNotNull(mainContainer); mainContainer.AddToClassList("mainContainer"); m_Root = mainContainer.Q("root"); m_ItemContainer = mainContainer.Q("itemContainer"); m_PropertyViewContainer = mainContainer.Q("propertyViewContainer"); m_ExpandButton = mainContainer.Q