---
title: nodes-sample-mip-mode-table
---
LOD |
Float |
LOD |
NOTEThe LOD Input port only displays if you set Mip Sampling Mode to LOD. For more information, see Additional Node Settings. The specific mip that the node should use when sampling the texture. |
Bias |
Float |
Bias |
NOTEThe Bias Input port only displays if you set Mip Sampling Mode to Bias. For more information, see Additional Node Settings. If Use Global Mip Bias is enabled, Unity adds this Bias amount to the Global Mip Bias when calculating the texture's mip. If Global Mip Bias is disabled, Unity uses this Bias amount instead of the Global Mip Bias. |
DDX |
Float |
DDX |
NOTEThe DDX Input port only displays if you set Mip Sampling Mode to Gradient. For more information, see Additional Node Settings. The specific DDX value to use for calculating the texture's mip when sampling. For more information on DDX values for mipmaps, see Mips and mipmaps. |
DDY |
Float |
DDY |
NOTEThe DDY Input port only displays if you set Mip Sampling Mode to Gradient. For more information, see Additional Node Settings. The specific DDY value to use for calculating the texture's mip when sampling. For more information on DDY values for mipmaps, see Mips and mipmaps. |