#ifndef INPUT_DATA_2D_INCLUDED #define INPUT_DATA_2D_INCLUDED struct InputData2D { float2 uv; half2 lightingUV; #if defined(DEBUG_DISPLAY) float3 positionWS; float4 texelSize; float4 mipInfo; uint mipCount; #endif }; void InitializeInputData(float2 uv, half2 lightingUV, out InputData2D inputData) { inputData = (InputData2D)0; inputData.uv = uv; inputData.lightingUV = lightingUV; } void InitializeInputData(float2 uv, out InputData2D inputData) { InitializeInputData(uv, 0, inputData); } #endif