using System;
namespace UnityEngine.Rendering.Universal
{
public interface IDebugDisplaySettingsPanel
{
///
/// The name used when displaying this panel.
///
string PanelName { get; }
///
/// Widgets used by this panel.
///
DebugUI.Widget[] Widgets { get; }
}
public interface IDebugDisplaySettingsPanelDisposable : IDebugDisplaySettingsPanel, IDisposable
{
}
}