{ SubShader { Cull Back ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXInclude("Shaders/ParticleHexahedron/PassForward.template")} ${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_PARTICLE} ${VFXInclude("Shaders/ParticleHexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } }