using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { using CED = CoreEditorDrawer; static partial class UniversalRenderPipelineCameraUI { static readonly ExpandedState k_ExpandedStatePreset = new(0, "URP-preset"); public static readonly CED.IDrawer PresetInspector = CED.Group( CED.Group((serialized, owner) => EditorGUILayout.HelpBox(CameraUI.Styles.unsupportedPresetPropertiesMessage, MessageType.Info)), CED.Group((serialized, owner) => EditorGUILayout.Space()), CED.FoldoutGroup( CameraUI.Styles.projectionSettingsHeaderContent, Expandable.Projection, k_ExpandedStatePreset, FoldoutOption.Indent, CED.Group( CameraUI.Drawer_Projection), PhysicalCamera.Drawer), Rendering.DrawerPreset ); } }