using System; using UnityEngine; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { using CED = CoreEditorDrawer; static partial class UniversalRenderPipelineCameraUI { public partial class Output { public static readonly CED.IDrawer Drawer = CED.Conditional( (serialized, owner) => (CameraRenderType)serialized.cameraType.intValue == CameraRenderType.Base, CED.FoldoutGroup( CameraUI.Output.Styles.header, Expandable.Output, k_ExpandedState, FoldoutOption.Indent, CED.Group( DrawerOutputTargetTexture ), CED.Conditional( (serialized, owner) => serialized.serializedObject.targetObject is Camera camera && camera.targetTexture == null, CED.Group( DrawerOutputMultiDisplay ) ), #if ENABLE_VR && ENABLE_XR_MODULE CED.Group(DrawerOutputXRRendering), #endif CED.Group( DrawerOutputNormalizedViewPort ), CED.Conditional( (serialized, owner) => serialized.serializedObject.targetObject is Camera camera && camera.targetTexture == null, CED.Group( DrawerOutputHDR, DrawerOutputMSAA, DrawerOutputAllowDynamicResolution ) ) ) ); static void DrawerOutputMultiDisplay(UniversalRenderPipelineSerializedCamera p, Editor owner) { using (var checkScope = new EditorGUI.ChangeCheckScope()) { p.baseCameraSettings.DrawMultiDisplay(); if (checkScope.changed) { UpdateStackCamerasOutput(p, camera => { bool isChanged = false; // Force same target display int targetDisplay = p.baseCameraSettings.targetDisplay.intValue; if (camera.targetDisplay != targetDisplay) { camera.targetDisplay = targetDisplay; isChanged = true; } // Force same target display StereoTargetEyeMask stereoTargetEye = (StereoTargetEyeMask)p.baseCameraSettings.targetEye.intValue; if (camera.stereoTargetEye != stereoTargetEye) { camera.stereoTargetEye = stereoTargetEye; isChanged = true; } return isChanged; }); } } } static void DrawerOutputAllowDynamicResolution(UniversalRenderPipelineSerializedCamera p, Editor owner) { using (var checkScope = new EditorGUI.ChangeCheckScope()) { CameraUI.Output.Drawer_Output_AllowDynamicResolution(p, owner); if (checkScope.changed) { UpdateStackCamerasOutput(p, camera => { bool allowDynamicResolution = p.allowDynamicResolution.boolValue; if (camera.allowDynamicResolution == p.allowDynamicResolution.boolValue) return false; EditorUtility.SetDirty(camera); camera.allowDynamicResolution = allowDynamicResolution; return true; }); } } } static void DrawerOutputNormalizedViewPort(UniversalRenderPipelineSerializedCamera p, Editor owner) { using (var checkScope = new EditorGUI.ChangeCheckScope()) { CameraUI.Output.Drawer_Output_NormalizedViewPort(p, owner); if (checkScope.changed) { UpdateStackCamerasOutput(p, camera => { Rect rect = p.baseCameraSettings.normalizedViewPortRect.rectValue; if (camera.rect != rect) { camera.rect = p.baseCameraSettings.normalizedViewPortRect.rectValue; return true; } return false; }); } } } static void UpdateStackCamerasOutput(UniversalRenderPipelineSerializedCamera p, Func updateOutputProperty) { int cameraCount = p.cameras.arraySize; for (int i = 0; i < cameraCount; ++i) { SerializedProperty cameraProperty = p.cameras.GetArrayElementAtIndex(i); Camera overlayCamera = cameraProperty.objectReferenceValue as Camera; if (overlayCamera != null) { Undo.RecordObject(overlayCamera, Styles.inspectorOverlayCameraText); if (updateOutputProperty(overlayCamera)) EditorUtility.SetDirty(overlayCamera); } } } static void DrawerOutputTargetTexture(UniversalRenderPipelineSerializedCamera p, Editor owner) { var rpAsset = UniversalRenderPipeline.asset; using (var checkScope = new EditorGUI.ChangeCheckScope()) { EditorGUILayout.PropertyField(p.baseCameraSettings.targetTexture, Styles.targetTextureLabel); var texture = p.baseCameraSettings.targetTexture.objectReferenceValue as RenderTexture; if (!p.baseCameraSettings.targetTexture.hasMultipleDifferentValues && rpAsset != null) { int pipelineSamplesCount = rpAsset.msaaSampleCount; if (texture && texture.antiAliasing > pipelineSamplesCount) { string pipelineMSAACaps = (pipelineSamplesCount > 1) ? string.Format(Styles.pipelineMSAACapsSupportSamples, pipelineSamplesCount) : Styles.pipelineMSAACapsDisabled; EditorGUILayout.HelpBox(string.Format(Styles.cameraTargetTextureMSAA, texture.antiAliasing, pipelineMSAACaps), MessageType.Warning, true); } } if (checkScope.changed) { UpdateStackCamerasOutput(p, camera => { if (camera.targetTexture == texture) return false; camera.targetTexture = texture; return true; }); } } } #if ENABLE_VR && ENABLE_XR_MODULE static void DrawerOutputXRRendering(UniversalRenderPipelineSerializedCamera p, Editor owner) { Rect controlRect = EditorGUILayout.GetControlRect(true); EditorGUI.BeginProperty(controlRect, Styles.xrTargetEye, p.allowXRRendering); { using (var checkScope = new EditorGUI.ChangeCheckScope()) { int selectedValue = !p.allowXRRendering.boolValue ? 0 : 1; bool allowXRRendering = EditorGUI.IntPopup(controlRect, Styles.xrTargetEye, selectedValue, Styles.xrTargetEyeOptions, Styles.xrTargetEyeValues) == 1; if (checkScope.changed) p.allowXRRendering.boolValue = allowXRRendering; } } EditorGUI.EndProperty(); } #endif static void DrawerOutputHDR(UniversalRenderPipelineSerializedCamera p, Editor owner) { Rect controlRect = EditorGUILayout.GetControlRect(true); EditorGUI.BeginProperty(controlRect, Styles.allowHDR, p.baseCameraSettings.HDR); { using (var checkScope = new EditorGUI.ChangeCheckScope()) { int selectedValue = !p.baseCameraSettings.HDR.boolValue ? 0 : 1; var allowHDR = EditorGUI.IntPopup(controlRect, Styles.allowHDR, selectedValue, Styles.displayedCameraOptions, Styles.cameraOptions) == 1; if (checkScope.changed) { p.baseCameraSettings.HDR.boolValue = allowHDR; UpdateStackCamerasOutput(p, camera => { if (camera.allowHDR == allowHDR) return false; camera.allowHDR = allowHDR; return true; }); } } } EditorGUI.EndProperty(); } static void DrawerOutputMSAA(UniversalRenderPipelineSerializedCamera p, Editor owner) { Rect controlRect = EditorGUILayout.GetControlRect(true); EditorGUI.BeginProperty(controlRect, Styles.allowMSAA, p.baseCameraSettings.allowMSAA); { using (var checkScope = new EditorGUI.ChangeCheckScope()) { int selectedValue = !p.baseCameraSettings.allowMSAA.boolValue ? 0 : 1; var allowMSAA = EditorGUI.IntPopup(controlRect, Styles.allowMSAA, selectedValue, Styles.displayedCameraOptions, Styles.cameraOptions) == 1; if (checkScope.changed) { p.baseCameraSettings.allowMSAA.boolValue = allowMSAA; UpdateStackCamerasOutput(p, camera => { if (camera.allowMSAA == allowMSAA) return false; camera.allowMSAA = allowMSAA; return true; }); } } } EditorGUI.EndProperty(); } } } }