using System.IO; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; #if UNITY_2020_2_OR_NEWER using UnityEditor.AssetImporters; #else using UnityEditor.Experimental.AssetImporters; #endif namespace UnityEditor.Rendering.Universal { class FBXArnoldSurfaceMaterialDescriptionPreprocessor : AssetPostprocessor { static readonly uint k_Version = 3; static readonly int k_Order = -960; static readonly string k_ShaderPath = "Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurface.shadergraph"; static readonly string k_ShaderTransparentPath = "Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph"; public override uint GetVersion() { return k_Version; } public override int GetPostprocessOrder() { return k_Order; } static bool IsMayaArnoldStandardSurfaceMaterial(MaterialDescription description) { float typeId; description.TryGetProperty("TypeId", out typeId); return typeId == 1138001; } static bool Is3DsMaxArnoldStandardSurfaceMaterial(MaterialDescription description) { float classIdA; float classIdB; string originalMtl; description.TryGetProperty("ClassIDa", out classIdA); description.TryGetProperty("ClassIDb", out classIdB); description.TryGetProperty("ORIGINAL_MTL", out originalMtl); return classIdA == 2121471519 && classIdB == 1660373836 && originalMtl != "PHYSICAL_MTL"; } public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips) { var pipelineAsset = GraphicsSettings.currentRenderPipeline; if (!pipelineAsset || pipelineAsset.GetType() != typeof(UniversalRenderPipelineAsset)) return; var lowerCasePath = Path.GetExtension(assetPath).ToLower(); if (lowerCasePath == ".fbx") { if (IsMayaArnoldStandardSurfaceMaterial(description)) CreateFromMayaArnoldStandardSurfaceMaterial(description, material, clips); else if (Is3DsMaxArnoldStandardSurfaceMaterial(description)) CreateFrom3DsMaxArnoldStandardSurfaceMaterial(description, material, clips); } } void CreateFromMayaArnoldStandardSurfaceMaterial(MaterialDescription description, Material material, AnimationClip[] clips) { float floatProperty; Vector4 vectorProperty; TexturePropertyDescription textureProperty; Shader shader; float opacity = 1.0f; Vector4 opacityColor; TexturePropertyDescription opacityMap; description.TryGetProperty("opacity", out opacityColor); bool hasOpacityMap = description.TryGetProperty("opacity", out opacityMap); opacity = Mathf.Min(Mathf.Min(opacityColor.x, opacityColor.y), opacityColor.z); float transmission; description.TryGetProperty("transmission", out transmission); if (opacity == 1.0f && !hasOpacityMap) { opacity = 1.0f - transmission; } if (opacity < 1.0f || hasOpacityMap) { shader = AssetDatabase.LoadAssetAtPath(k_ShaderTransparentPath); if (shader == null) return; material.shader = shader; if (hasOpacityMap) { material.SetTexture("_OPACITY_MAP", opacityMap.texture); material.SetFloat("_OPACITY", 1.0f); } else { material.SetFloat("_OPACITY", opacity); } } else { shader = AssetDatabase.LoadAssetAtPath(k_ShaderPath); if (shader == null) return; material.shader = shader; } foreach (var clip in clips) { clip.ClearCurves(); } description.TryGetProperty("base", out floatProperty); if (description.TryGetProperty("baseColor", out textureProperty)) { SetMaterialTextureProperty("_BASE_COLOR_MAP", material, textureProperty); material.SetColor("_BASE_COLOR", Color.white * floatProperty); } else if (description.TryGetProperty("baseColor", out vectorProperty)) { if (QualitySettings.activeColorSpace == ColorSpace.Gamma) { vectorProperty.x = Mathf.LinearToGammaSpace(vectorProperty.x); vectorProperty.y = Mathf.LinearToGammaSpace(vectorProperty.y); vectorProperty.z = Mathf.LinearToGammaSpace(vectorProperty.z); vectorProperty *= floatProperty; } material.SetColor("_BASE_COLOR", vectorProperty * floatProperty); } if (description.TryGetProperty("emission", out floatProperty) && floatProperty > 0.0f) { remapPropertyColorOrTexture(description, material, "emissionColor", "_EMISSION_COLOR", floatProperty); } remapPropertyFloatOrTexture(description, material, "metalness", "_METALNESS"); description.TryGetProperty("specular", out floatProperty); remapPropertyColorOrTexture(description, material, "specularColor", "_SPECULAR_COLOR", floatProperty); remapPropertyFloatOrTexture(description, material, "specularRoughness", "_SPECULAR_ROUGHNESS"); remapPropertyFloatOrTexture(description, material, "specularIOR", "_SPECULAR_IOR"); remapPropertyTexture(description, material, "normalCamera", "_NORMAL_MAP"); } void CreateFrom3DsMaxArnoldStandardSurfaceMaterial(MaterialDescription description, Material material, AnimationClip[] clips) { float floatProperty; Vector4 vectorProperty; TexturePropertyDescription textureProperty; var shader = AssetDatabase.LoadAssetAtPath(k_ShaderPath); if (shader == null) return; material.shader = shader; foreach (var clip in clips) { clip.ClearCurves(); } float opacity = 1.0f; Vector4 opacityColor; TexturePropertyDescription opacityMap; description.TryGetProperty("opacity", out opacityColor); bool hasOpacityMap = description.TryGetProperty("opacity", out opacityMap); opacity = Mathf.Min(Mathf.Min(opacityColor.x, opacityColor.y), opacityColor.z); if (opacity < 1.0f || hasOpacityMap) { if (hasOpacityMap) { material.SetTexture("_OPACITY_MAP", opacityMap.texture); material.SetFloat("_OPACITY", 1.0f); } else { material.SetFloat("_OPACITY", opacity); } } description.TryGetProperty("base", out floatProperty); if (description.TryGetProperty("base_color.shader", out textureProperty)) { SetMaterialTextureProperty("_BASE_COLOR_MAP", material, textureProperty); material.SetColor("_BASE_COLOR", Color.white * floatProperty); } else if (description.TryGetProperty("base_color", out vectorProperty)) { if (QualitySettings.activeColorSpace == ColorSpace.Gamma) { vectorProperty.x = Mathf.LinearToGammaSpace(vectorProperty.x); vectorProperty.y = Mathf.LinearToGammaSpace(vectorProperty.y); vectorProperty.z = Mathf.LinearToGammaSpace(vectorProperty.z); } material.SetColor("_BASE_COLOR", vectorProperty * floatProperty); } if (description.TryGetProperty("emission", out floatProperty) && floatProperty > 0.0f) { remapPropertyColorOrTexture3DsMax(description, material, "emission_color", "_EMISSION_COLOR", floatProperty); } remapPropertyFloatOrTexture3DsMax(description, material, "metalness", "_METALNESS"); description.TryGetProperty("specular", out float specularFactor); remapPropertyColorOrTexture3DsMax(description, material, "specular_color", "_SPECULAR_COLOR", specularFactor); remapPropertyFloatOrTexture3DsMax(description, material, "specular_roughness", "_SPECULAR_ROUGHNESS"); remapPropertyFloatOrTexture3DsMax(description, material, "specular_IOR", "_SPECULAR_IOR"); remapPropertyTexture(description, material, "normal_camera", "_NORMAL_MAP"); } static void SetMaterialTextureProperty(string propertyName, Material material, TexturePropertyDescription textureProperty) { material.SetTexture(propertyName, textureProperty.texture); material.SetTextureOffset(propertyName, textureProperty.offset); material.SetTextureScale(propertyName, textureProperty.scale); } static void remapPropertyFloat(MaterialDescription description, Material material, string inPropName, string outPropName) { if (description.TryGetProperty(inPropName, out float floatProperty)) { material.SetFloat(outPropName, floatProperty); } } static void remapPropertyTexture(MaterialDescription description, Material material, string inPropName, string outPropName) { if (description.TryGetProperty(inPropName, out TexturePropertyDescription textureProperty)) { material.SetTexture(outPropName, textureProperty.texture); } } static void remapPropertyColorOrTexture3DsMax(MaterialDescription description, Material material, string inPropName, string outPropName, float multiplier = 1.0f) { if (description.TryGetProperty(inPropName + ".shader", out TexturePropertyDescription textureProperty)) { material.SetTexture(outPropName + "_MAP", textureProperty.texture); material.SetColor(outPropName, Color.white * multiplier); } else { description.TryGetProperty(inPropName, out Vector4 vectorProperty); material.SetColor(outPropName, vectorProperty * multiplier); } } static void remapPropertyFloatOrTexture3DsMax(MaterialDescription description, Material material, string inPropName, string outPropName) { if (description.TryGetProperty(inPropName, out TexturePropertyDescription textureProperty)) { material.SetTexture(outPropName + "_MAP", textureProperty.texture); material.SetFloat(outPropName, 1.0f); } else { description.TryGetProperty(inPropName, out float floatProperty); material.SetFloat(outPropName, floatProperty); } } static void remapPropertyColorOrTexture(MaterialDescription description, Material material, string inPropName, string outPropName, float multiplier = 1.0f) { if (description.TryGetProperty(inPropName, out TexturePropertyDescription textureProperty)) { material.SetTexture(outPropName + "_MAP", textureProperty.texture); material.SetColor(outPropName, Color.white * multiplier); } else { description.TryGetProperty(inPropName, out Vector4 vectorProperty); material.SetColor(outPropName, vectorProperty * multiplier); } } static void remapPropertyFloatOrTexture(MaterialDescription description, Material material, string inPropName, string outPropName) { if (description.TryGetProperty(inPropName, out TexturePropertyDescription textureProperty)) { material.SetTexture(outPropName + "_MAP", textureProperty.texture); material.SetFloat(outPropName, 1.0f); } else { description.TryGetProperty(inPropName, out float floatProperty); material.SetFloat(outPropName, floatProperty); } } } }