namespace UnityEngine.Rendering { /// /// Bit depths of a Depth render texture. /// Some values may not be supported on all platforms. /// public enum DepthBits { /// No Depth Buffer. None = 0, /// 8 bits Depth Buffer. Depth8 = 8, /// 16 bits Depth Buffer. Depth16 = 16, /// 24 bits Depth Buffer. Depth24 = 24, /// 32 bits Depth Buffer. Depth32 = 32 } }