namespace UnityEngine.Rendering { using System; using UnityEngine; /// /// Class to serizalize Enum as string and recover it's state /// [Serializable] public class SerializableEnum { [SerializeField] private string m_EnumValueAsString; [SerializeField] private Type m_EnumType; /// /// Value of enum /// public Enum value { get { if (Enum.TryParse(m_EnumType, m_EnumValueAsString, out object result)) return (Enum)result; return default(Enum); } set { m_EnumValueAsString = value.ToString(); } } /// /// Construct an enum to be serialized with a type /// /// The underliying type of the enum public SerializableEnum(Type enumType) { m_EnumType = enumType; m_EnumValueAsString = Enum.GetNames(enumType)[0]; } } }