using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEditorInternal; namespace UnityEditor.Rendering { /// /// Callback method that will be called when the Global Preferences for Additional Properties is changed /// [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class SetAdditionalPropertiesVisibilityAttribute : Attribute { } class AdditionalPropertiesPreferences : ICoreRenderPipelinePreferencesProvider { class Styles { public static readonly GUIContent additionalPropertiesLabel = EditorGUIUtility.TrTextContent("Visibility", "Toggle all additional properties to either visible or hidden."); public static readonly GUIContent[] additionalPropertiesNames = { EditorGUIUtility.TrTextContent("All Visible"), EditorGUIUtility.TrTextContent("All Hidden") }; public static readonly int[] additionalPropertiesValues = { 1, 0 }; } static List s_VolumeComponentEditorTypes; static TypeCache.MethodCollection s_AdditionalPropertiesVisibilityMethods; static bool s_ShowAllAdditionalProperties = false; static AdditionalPropertiesPreferences() { s_ShowAllAdditionalProperties = EditorPrefs.GetBool(Keys.showAllAdditionalProperties); } static void InitializeIfNeeded() { if (s_VolumeComponentEditorTypes == null) { s_AdditionalPropertiesVisibilityMethods = TypeCache.GetMethodsWithAttribute(); s_VolumeComponentEditorTypes = TypeCache.GetTypesDerivedFrom() .Where( t => !t.IsAbstract ).ToList(); } } static bool showAllAdditionalProperties { get => s_ShowAllAdditionalProperties; set { s_ShowAllAdditionalProperties = value; EditorPrefs.SetBool(Keys.showAllAdditionalProperties, s_ShowAllAdditionalProperties); ShowAllAdditionalProperties(showAllAdditionalProperties); } } static List s_SearchKeywords = new() { "Additional", "Properties" }; public List keywords => s_SearchKeywords; public GUIContent header { get; } = EditorGUIUtility.TrTextContent("Additional Properties"); static class Keys { internal const string showAllAdditionalProperties = "General.ShowAllAdditionalProperties"; } public void PreferenceGUI() { EditorGUI.BeginChangeCheck(); int newValue = EditorGUILayout.IntPopup(Styles.additionalPropertiesLabel, showAllAdditionalProperties ? 1 : 0, Styles.additionalPropertiesNames, Styles.additionalPropertiesValues); if (EditorGUI.EndChangeCheck()) { showAllAdditionalProperties = newValue == 1; } } static void ShowAllAdditionalProperties(bool value) { // The way we do this here is to gather all types of either VolumeComponentEditor or IAdditionalPropertiesBoolFlagsHandler (for regular components) // then we instantiate those classes in order to be able to call the relevant function to update the "ShowAdditionalProperties" flags. // The instance on which we call is not important because in the end it will only change a global editor preference. InitializeIfNeeded(); // Volume components foreach (var editorType in s_VolumeComponentEditorTypes) { var editor = Activator.CreateInstance(editorType) as VolumeComponentEditor; editor.InitAdditionalPropertiesPreference(); editor.SetAdditionalPropertiesPreference(value); } // Regular components foreach (var method in s_AdditionalPropertiesVisibilityMethods) { method.Invoke(null, new object[1] { value }); } // Force repaint in case some editors are already open. InternalEditorUtility.RepaintAllViews(); } } }