//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 3x2 matrix of bools. [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct bool3x2 : System.IEquatable { /// Column 0 of the matrix. public bool3 c0; /// Column 1 of the matrix. public bool3 c1; /// Constructs a bool3x2 matrix from two bool3 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3x2(bool3 c0, bool3 c1) { this.c0 = c0; this.c1 = c1; } /// Constructs a bool3x2 matrix from 6 bool values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. /// The matrix at row 2, column 0 will be set to this value. /// The matrix at row 2, column 1 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3x2(bool m00, bool m01, bool m10, bool m11, bool m20, bool m21) { this.c0 = new bool3(m00, m10, m20); this.c1 = new bool3(m01, m11, m21); } /// Constructs a bool3x2 matrix from a single bool value by assigning it to every component. /// bool to convert to bool3x2 [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3x2(bool v) { this.c0 = v; this.c1 = v; } /// Implicitly converts a single bool value to a bool3x2 matrix by assigning it to every component. /// bool to convert to bool3x2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator bool3x2(bool v) { return new bool3x2(v); } /// Returns the result of a componentwise equality operation on two bool3x2 matrices. /// Left hand side bool3x2 to use to compute componentwise equality. /// Right hand side bool3x2 to use to compute componentwise equality. /// bool3x2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator == (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); } /// Returns the result of a componentwise equality operation on a bool3x2 matrix and a bool value. /// Left hand side bool3x2 to use to compute componentwise equality. /// Right hand side bool to use to compute componentwise equality. /// bool3x2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator == (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 == rhs, lhs.c1 == rhs); } /// Returns the result of a componentwise equality operation on a bool value and a bool3x2 matrix. /// Left hand side bool to use to compute componentwise equality. /// Right hand side bool3x2 to use to compute componentwise equality. /// bool3x2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator == (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs == rhs.c0, lhs == rhs.c1); } /// Returns the result of a componentwise not equal operation on two bool3x2 matrices. /// Left hand side bool3x2 to use to compute componentwise not equal. /// Right hand side bool3x2 to use to compute componentwise not equal. /// bool3x2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator != (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); } /// Returns the result of a componentwise not equal operation on a bool3x2 matrix and a bool value. /// Left hand side bool3x2 to use to compute componentwise not equal. /// Right hand side bool to use to compute componentwise not equal. /// bool3x2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator != (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 != rhs, lhs.c1 != rhs); } /// Returns the result of a componentwise not equal operation on a bool value and a bool3x2 matrix. /// Left hand side bool to use to compute componentwise not equal. /// Right hand side bool3x2 to use to compute componentwise not equal. /// bool3x2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator != (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs != rhs.c0, lhs != rhs.c1); } /// Returns the result of a componentwise not operation on a bool3x2 matrix. /// Value to use when computing the componentwise not. /// bool3x2 result of the componentwise not. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator ! (bool3x2 val) { return new bool3x2 (!val.c0, !val.c1); } /// Returns the result of a componentwise bitwise and operation on two bool3x2 matrices. /// Left hand side bool3x2 to use to compute componentwise bitwise and. /// Right hand side bool3x2 to use to compute componentwise bitwise and. /// bool3x2 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator & (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); } /// Returns the result of a componentwise bitwise and operation on a bool3x2 matrix and a bool value. /// Left hand side bool3x2 to use to compute componentwise bitwise and. /// Right hand side bool to use to compute componentwise bitwise and. /// bool3x2 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator & (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 & rhs, lhs.c1 & rhs); } /// Returns the result of a componentwise bitwise and operation on a bool value and a bool3x2 matrix. /// Left hand side bool to use to compute componentwise bitwise and. /// Right hand side bool3x2 to use to compute componentwise bitwise and. /// bool3x2 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator & (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs & rhs.c0, lhs & rhs.c1); } /// Returns the result of a componentwise bitwise or operation on two bool3x2 matrices. /// Left hand side bool3x2 to use to compute componentwise bitwise or. /// Right hand side bool3x2 to use to compute componentwise bitwise or. /// bool3x2 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator | (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); } /// Returns the result of a componentwise bitwise or operation on a bool3x2 matrix and a bool value. /// Left hand side bool3x2 to use to compute componentwise bitwise or. /// Right hand side bool to use to compute componentwise bitwise or. /// bool3x2 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator | (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 | rhs, lhs.c1 | rhs); } /// Returns the result of a componentwise bitwise or operation on a bool value and a bool3x2 matrix. /// Left hand side bool to use to compute componentwise bitwise or. /// Right hand side bool3x2 to use to compute componentwise bitwise or. /// bool3x2 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator | (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs | rhs.c0, lhs | rhs.c1); } /// Returns the result of a componentwise bitwise exclusive or operation on two bool3x2 matrices. /// Left hand side bool3x2 to use to compute componentwise bitwise exclusive or. /// Right hand side bool3x2 to use to compute componentwise bitwise exclusive or. /// bool3x2 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator ^ (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool3x2 matrix and a bool value. /// Left hand side bool3x2 to use to compute componentwise bitwise exclusive or. /// Right hand side bool to use to compute componentwise bitwise exclusive or. /// bool3x2 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator ^ (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3x2 matrix. /// Left hand side bool to use to compute componentwise bitwise exclusive or. /// Right hand side bool3x2 to use to compute componentwise bitwise exclusive or. /// bool3x2 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 operator ^ (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); } /// Returns the bool3 element at a specified index. unsafe public ref bool3 this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 2) throw new System.ArgumentException("index must be between[0...1]"); #endif fixed (bool3x2* array = &this) { return ref ((bool3*)array)[index]; } } } /// Returns true if the bool3x2 is equal to a given bool3x2, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(bool3x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); } /// Returns true if the bool3x2 is equal to a given bool3x2, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is bool3x2 converted && Equals(converted); } /// Returns a hash code for the bool3x2. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the bool3x2. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("bool3x2({0}, {1}, {2}, {3}, {4}, {5})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z); } } public static partial class math { /// Returns a bool3x2 matrix constructed from two bool3 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. /// bool3x2 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 bool3x2(bool3 c0, bool3 c1) { return new bool3x2(c0, c1); } /// Returns a bool3x2 matrix constructed from from 6 bool values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. /// The matrix at row 2, column 0 will be set to this value. /// The matrix at row 2, column 1 will be set to this value. /// bool3x2 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 bool3x2(bool m00, bool m01, bool m10, bool m11, bool m20, bool m21) { return new bool3x2(m00, m01, m10, m11, m20, m21); } /// Returns a bool3x2 matrix constructed from a single bool value by assigning it to every component. /// bool to convert to bool3x2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x2 bool3x2(bool v) { return new bool3x2(v); } /// Return the bool2x3 transpose of a bool3x2 matrix. /// Value to transpose. /// Transposed value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x3 transpose(bool3x2 v) { return bool2x3( v.c0.x, v.c0.y, v.c0.z, v.c1.x, v.c1.y, v.c1.z); } /// Returns a uint hash code of a bool3x2 matrix. /// Matrix value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(bool3x2 v) { return csum(select(uint3(0x9C9F0823u, 0x5A9CA13Bu, 0xAFCDD5EFu), uint3(0xA88D187Du, 0xCF6EBA1Du, 0x9D88E5A1u), v.c0) + select(uint3(0xEADF0775u, 0x747A9D7Bu, 0x4111F799u), uint3(0xB5F05AF1u, 0xFD80290Bu, 0x8B65ADB7u), v.c1)); } /// /// Returns a uint3 vector hash code of a bool3x2 matrix. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Matrix value to hash. /// uint3 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 hashwide(bool3x2 v) { return (select(uint3(0xDFF4F563u, 0x7069770Du, 0xD1224537u), uint3(0xE99ED6F3u, 0x48125549u, 0xEEE2123Bu), v.c0) + select(uint3(0xE3AD9FE5u, 0xCE1CF8BFu, 0x7BE39F3Bu), uint3(0xFAB9913Fu, 0xB4501269u, 0xE04B89FDu), v.c1)); } } }