using System; using System.IO; using Codice.Utils; namespace Unity.PlasticSCM.Editor.Views.Welcome { static class GetInstallerTmpFileName { internal static string ForPlatform() { string fileName = Guid.NewGuid().ToString(); if (PlatformIdentifier.IsWindows()) fileName += ".exe"; if (PlatformIdentifier.IsMac()) fileName += ".pkg.zip"; return Path.Combine( Path.GetTempPath(), fileName); } } }