using System.Reflection; using UnityEditor; using UnityEngine; using PlasticGui; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor.Views.PendingChanges { internal static class DrawCommentTextArea { internal static void For( PendingChangesTab pendingChangesTab, float width, bool isOperationRunning) { using (new GuiEnabled(!isOperationRunning)) { EditorGUILayout.BeginHorizontal(); Rect textAreaRect = BuildTextAreaRect( pendingChangesTab.CommentText, width); EditorGUI.BeginChangeCheck(); pendingChangesTab.CommentText = DoTextArea( pendingChangesTab.CommentText ?? string.Empty, pendingChangesTab.ForceToShowComment, textAreaRect); pendingChangesTab.ForceToShowComment = false; if (EditorGUI.EndChangeCheck()) OnTextAreaChanged(pendingChangesTab); if (string.IsNullOrEmpty(pendingChangesTab.CommentText)) { DoPlaceholderIfNeeded(PlasticLocalization.GetString( PlasticLocalization.Name.CheckinComment), textAreaRect); } EditorGUILayout.EndHorizontal(); } } static void OnTextAreaChanged(PendingChangesTab pendingChangesTab) { pendingChangesTab.ClearIsCommentWarningNeeded(); } static string DoTextArea( string text, bool forceToShowText, Rect textAreaRect) { // while the text area has the focus, the changes to // the source string will not be picked up by the text editor. // so, when we want to change the text programmatically // we have to remove the focus, set the text and then reset the focus. TextEditor textEditor = typeof(EditorGUI) .GetField("activeEditor", BindingFlags.Static | BindingFlags.NonPublic) .GetValue(null) as TextEditor; bool shouldBeFocusFixed = forceToShowText && textEditor != null; if (shouldBeFocusFixed) EditorGUIUtility.keyboardControl = 0; var modifiedTextAreaStyle = new GUIStyle(EditorStyles.textArea); modifiedTextAreaStyle.padding.left = 7; modifiedTextAreaStyle.padding.top = 5; modifiedTextAreaStyle.stretchWidth = false; modifiedTextAreaStyle.stretchHeight = false; text = EditorGUI.TextArea(textAreaRect, text, modifiedTextAreaStyle); if (shouldBeFocusFixed) EditorGUIUtility.keyboardControl = textEditor.controlID; return text; } static void DoPlaceholderIfNeeded(string placeholder, Rect textAreaRect) { int textAreaControlId = GUIUtility.GetControlID(FocusType.Passive) - 1; if (EditorGUIUtility.keyboardControl == textAreaControlId) return; Rect hintRect = textAreaRect; hintRect.height = EditorStyles.textArea.lineHeight; GUI.Label(hintRect, placeholder, UnityStyles.PendingChangesTab.CommentPlaceHolder); } static Rect BuildTextAreaRect(string text, float width) { GUIStyle commentTextAreaStyle = UnityStyles.PendingChangesTab.CommentTextArea; commentTextAreaStyle.stretchWidth = false; // The number here (230) controls how much the right side buttons are pushed off the // screen when window is at min width float contentWidth = width - 230f; Rect result = GUILayoutUtility.GetRect( contentWidth, UnityConstants.PLASTIC_WINDOW_COMMENT_SECTION_HEIGHT); result.width = contentWidth; result.height = UnityConstants.PLASTIC_WINDOW_COMMENT_SECTION_HEIGHT; result.xMin = 50f; return result; } } }