using UnityEngine; using UnityEditor; using UnityEngine.UIElements; namespace Unity.PlasticSCM.Editor.UI.UIElements { internal class LoadingSpinner : VisualElement { internal LoadingSpinner() { mStarted = false; // add child elements to set up centered spinner rotation mSpinner = new VisualElement(); Add(mSpinner); mSpinner.style.backgroundImage = Images.GetImage(Images.Name.Loading); mSpinner.style.position = Position.Absolute; mSpinner.style.width = 16; mSpinner.style.height = 16; mSpinner.style.left = -8; mSpinner.style.top = -8; style.position = Position.Relative; style.width = 16; style.height = 16; style.left = 8; style.top = 8; } internal void Dispose() { if (mStarted) EditorApplication.update -= UpdateProgress; } internal void Start() { if (mStarted) return; mRotation = 0; mLastRotationTime = EditorApplication.timeSinceStartup; EditorApplication.update += UpdateProgress; mStarted = true; } internal void Stop() { if (!mStarted) return; EditorApplication.update -= UpdateProgress; mStarted = false; } void UpdateProgress() { double currentTime = EditorApplication.timeSinceStartup; double deltaTime = currentTime - mLastRotationTime; #if UNITY_2021_2_OR_NEWER mSpinner.transform.rotation = Quaternion.Euler(0, 0, mRotation); #else transform.rotation = Quaternion.Euler(0, 0, mRotation); #endif mRotation += (int)(ROTATION_SPEED * deltaTime); mRotation = mRotation % 360; if (mRotation < 0) mRotation += 360; mLastRotationTime = currentTime; } int mRotation; double mLastRotationTime; bool mStarted; VisualElement mSpinner; const int ROTATION_SPEED = 360; // Euler degrees per second } }