using UnityEditor; using UnityEngine; using Codice.Client.Common; namespace Unity.PlasticSCM.Editor.UI.Message { internal static class DrawDialogIcon { internal static void ForMessage(GuiMessage.GuiMessageType alertType) { using (new EditorGUILayout.VerticalScope(GUILayout.Width(80))) { Rect iconRect = GUILayoutUtility.GetRect( GUIContent.none, EditorStyles.label, GUILayout.Width(60), GUILayout.Height(60)); GUI.DrawTexture( iconRect, Images.GetPlasticIcon(), ScaleMode.ScaleToFit); Rect overlayIconRect = new Rect( iconRect.xMax - 30, iconRect.yMax - 24, 32, 32); GUI.DrawTexture( overlayIconRect, GetHelpIcon(alertType), ScaleMode.ScaleToFit); } } static Texture GetHelpIcon(GuiMessage.GuiMessageType alertType) { switch (alertType) { case GuiMessage.GuiMessageType.Critical: return Images.GetErrorDialogIcon(); case GuiMessage.GuiMessageType.Warning: return Images.GetWarnDialogIcon(); default: return Images.GetInfoDialogIcon(); } } } }