using Codice.Utils; using PlasticGui; namespace Unity.PlasticSCM.Editor.UI { internal static class GetPlasticShortcut { internal static string ForOpen() { return PlasticLocalization.GetString( PlasticLocalization.Name.UnityOpenShortcut); } internal static string ForDelete() { if (PlatformIdentifier.IsWindows()) return PlasticLocalization.GetString( PlasticLocalization.Name.UnityDeleteShortcutForWindows); if (PlatformIdentifier.IsMac()) return PlasticLocalization.GetString( PlasticLocalization.Name.UnityDeleteShortcutForMacOS); return string.Empty; } internal static string ForDiff() { return PlasticLocalization.GetString( PlasticLocalization.Name.UnityDiffShortcut); } internal static string ForAssetDiff() { return PlasticLocalization.GetString( PlasticLocalization.Name.UnityAssetDiffShortcut); } internal static string ForHistory() { if (PlatformIdentifier.IsWindows()) return PlasticLocalization.GetString( PlasticLocalization.Name.UnityHistoryShortcutForWindows); if (PlatformIdentifier.IsMac()) return PlasticLocalization.GetString( PlasticLocalization.Name.UnityHistoryShortcutForMacOS); return string.Empty; } } }