using NUnit.Framework; using UnityEditor.Tilemaps; namespace UnityEditor.U2D.Tilemap.Editor.PackageTests { internal class TilemapPackageEditorTests { [Test] public void GridPaintPaletteWindow_IsLoadedFromDll() { Assert.That(typeof(GridPaintPaletteWindow).Assembly.FullName, Contains.Substring("Unity.2D.Tilemap.Editor")); } } }