using System;
namespace UnityEngine
{
///
/// Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles.
/// This is templated to accept a Neighbor Rule Class for Custom Rules.
/// Use this for Isometric Grids.
///
/// Neighbor Rule Class for Custom Rules
public class IsometricRuleTile : IsometricRuleTile
{
///
/// Returns the Neighbor Rule Class type for this Rule Tile.
///
public sealed override Type m_NeighborType => typeof(T);
}
///
/// Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles.
/// Use this for Isometric Grids.
///
[Serializable]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RuleTile.html")]
public class IsometricRuleTile : RuleTile
{
// This has no differences with the RuleTile
}
}