using System; namespace UnityEngine { /// /// Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. /// This is templated to accept a Neighbor Rule Class for Custom Rules. /// Use this for Isometric Grids. /// /// Neighbor Rule Class for Custom Rules public class IsometricRuleTile : IsometricRuleTile { /// /// Returns the Neighbor Rule Class type for this Rule Tile. /// public sealed override Type m_NeighborType => typeof(T); } /// /// Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. /// Use this for Isometric Grids. /// [Serializable] [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RuleTile.html")] public class IsometricRuleTile : RuleTile { // This has no differences with the RuleTile } }