using System; using System.Linq; using UnityEngine; namespace UnityEditor.U2D.Path { public class EditablePathController : IEditablePathController { private ISnapping m_Snapping = new Snapping(); public IEditablePath editablePath { get; set; } public IEditablePath closestEditablePath { get { return editablePath; } } public ISnapping snapping { get { return m_Snapping; } set { m_Snapping = value; } } public bool enableSnapping { get; set; } public void RegisterUndo(string name) { if (editablePath.undoObject != null) editablePath.undoObject.RegisterUndo(name); } public void ClearSelection() { editablePath.selection.Clear(); } public void SelectPoint(int index, bool select) { editablePath.selection.Select(index, select); } public void CreatePoint(int index, Vector3 position) { ClearSelection(); if (editablePath.shapeType == ShapeType.Polygon) { editablePath.InsertPoint(index + 1, new ControlPoint() { position = position }); } else if (editablePath.shapeType == ShapeType.Spline) { var nextIndex = NextIndex(index); var currentPoint = editablePath.GetPoint(index); var nextPoint = editablePath.GetPoint(nextIndex); float t; var closestPoint = BezierUtility.ClosestPointOnCurve( position, currentPoint.position, nextPoint.position, GetRightTangentPosition(index), GetLeftTangentPosition(nextIndex), out t); Vector3 leftStartPosition; Vector3 leftEndPosition; Vector3 leftStartTangent; Vector3 leftEndTangent; Vector3 rightStartPosition; Vector3 rightEndPosition; Vector3 rightStartTangent; Vector3 rightEndTangent; BezierUtility.SplitBezier(t, currentPoint.position, nextPoint.position, GetRightTangentPosition(index), GetLeftTangentPosition(nextIndex), out leftStartPosition, out leftEndPosition, out leftStartTangent, out leftEndTangent, out rightStartPosition, out rightEndPosition, out rightStartTangent, out rightEndTangent); var newPointIndex = index + 1; var newPoint = new ControlPoint() { position = closestPoint, leftTangent = leftEndTangent, rightTangent = rightStartTangent, tangentMode = TangentMode.Continuous }; currentPoint.rightTangent = leftStartTangent; nextPoint.leftTangent = rightEndTangent; if (currentPoint.tangentMode == TangentMode.Linear && nextPoint.tangentMode == TangentMode.Linear) { newPoint.tangentMode = TangentMode.Linear; newPoint.localLeftTangent = Vector3.zero; newPoint.localRightTangent = Vector3.zero; currentPoint.localRightTangent = Vector3.zero; nextPoint.localLeftTangent = Vector3.zero; } else { if (currentPoint.tangentMode == TangentMode.Linear) currentPoint.tangentMode = TangentMode.Broken; if (nextPoint.tangentMode == TangentMode.Linear) nextPoint.tangentMode = TangentMode.Broken; } editablePath.SetPoint(index, currentPoint); editablePath.SetPoint(nextIndex, nextPoint); editablePath.InsertPoint(newPointIndex, newPoint); } } public void RemoveSelectedPoints() { var minPointCount = editablePath.isOpenEnded ? 2 : 3; if (editablePath.pointCount > minPointCount) { var indices = editablePath.selection.elements.OrderByDescending( i => i); foreach (var index in indices) if (editablePath.pointCount > minPointCount) editablePath.RemovePoint(index); ClearSelection(); } } public void MoveSelectedPoints(Vector3 delta) { delta = Vector3.ProjectOnPlane(delta, editablePath.forward); for (var i = 0; i < editablePath.pointCount; ++i) { if (editablePath.selection.Contains(i)) { var controlPoint = editablePath.GetPoint(i); controlPoint.position += delta; editablePath.SetPoint(i, controlPoint); } } } public void MoveEdge(int index, Vector3 delta) { if (editablePath.isOpenEnded && index == editablePath.pointCount - 1) return; var controlPoint = editablePath.GetPoint(index); controlPoint.position += delta; editablePath.SetPoint(index, controlPoint); controlPoint = NextControlPoint(index); controlPoint.position += delta; editablePath.SetPoint(NextIndex(index), controlPoint); } public void SetLeftTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedRightTangent, TangentMode cachedTangentMode) { var controlPoint = editablePath.GetPoint(index); controlPoint.tangentMode = cachedTangentMode; controlPoint.leftTangent = position; controlPoint.mirrorLeft = false; if (setToLinear) { controlPoint.leftTangent = controlPoint.position; controlPoint.rightTangent = cachedRightTangent; } else if (controlPoint.tangentMode == TangentMode.Continuous || mirror) { var magnitude = controlPoint.localRightTangent.magnitude; if (mirror) magnitude = controlPoint.localLeftTangent.magnitude; controlPoint.localRightTangent = magnitude * -controlPoint.localLeftTangent.normalized; } editablePath.SetPoint(index, controlPoint); editablePath.UpdateTangentMode(index); } public void SetRightTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedLeftTangent, TangentMode cachedTangentMode) { var controlPoint = editablePath.GetPoint(index); controlPoint.tangentMode = cachedTangentMode; controlPoint.rightTangent = position; controlPoint.mirrorLeft = true; if (setToLinear) { controlPoint.rightTangent = controlPoint.position; controlPoint.leftTangent = cachedLeftTangent; } else if (controlPoint.tangentMode == TangentMode.Continuous || mirror) { var magnitude = controlPoint.localLeftTangent.magnitude; if (mirror) magnitude = controlPoint.localRightTangent.magnitude; controlPoint.localLeftTangent = magnitude * -controlPoint.localRightTangent.normalized; } editablePath.SetPoint(index, controlPoint); editablePath.UpdateTangentMode(index); } public void ClearClosestPath() { } public void AddClosestPath(float distance) { } private Vector3 GetLeftTangentPosition(int index) { var isLinear = Mathf.Approximately(editablePath.GetPoint(index).localLeftTangent.sqrMagnitude, 0f); if (isLinear) { var position = editablePath.GetPoint(index).position; var prevPosition = PrevControlPoint(index).position; return (1f / 3f) * (prevPosition - position) + position; } return editablePath.GetPoint(index).leftTangent; } private Vector3 GetRightTangentPosition(int index) { var isLinear = Mathf.Approximately(editablePath.GetPoint(index).localRightTangent.sqrMagnitude, 0f); if (isLinear) { var position = editablePath.GetPoint(index).position; var nextPosition = NextControlPoint(index).position; return (1f / 3f) * (nextPosition - position) + position; } return editablePath.GetPoint(index).rightTangent; } private int NextIndex(int index) { return EditablePathUtility.Mod(index + 1, editablePath.pointCount); } private ControlPoint NextControlPoint(int index) { return editablePath.GetPoint(NextIndex(index)); } private int PrevIndex(int index) { return EditablePathUtility.Mod(index - 1, editablePath.pointCount); } private ControlPoint PrevControlPoint(int index) { return editablePath.GetPoint(PrevIndex(index)); } } }