{ "name": "com.unity.2d.animation", "version": "7.0.10", "unity": "2021.2", "unityRelease": "7f1", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "6.0.6", "com.unity.2d.sprite": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "7.0.10", "com.unity.2d.common.tests": "6.0.6", "com.unity.2d.psdimporter": "6.0.7" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "_upm": { "changelog": "### Fixed\n- Fixed an issue where undoing vertex painting results in a displaced mesh. (case DANB-357)\n- Fixed an issue where \"System.ArgumentException\" thrown when opening sprite Prefab with Script. (DANB-340)\n- Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (case DANB-347)\n- Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (case DANB-372)\n- Fixed an issue where in large Sprite Libraries the inspector would fail to load Sprite previews. (case DANB-368)\nanager 2Ds in the Scene. (case DANB-347)\n- Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (case DANB-376)\n- Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. (DANB-388)" }, "upmCi": { "footprint": "9c6abcaf0b27b1c71011eccb85615e57fd73dcbd" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "2dba3153b5c4ffa75993dfca0bd0df8cbc28809c" } }