using UnityEngine.UIElements; namespace UnityEditor.U2D.Animation { internal static class VisualElementExtensions { public static void SetHiddenFromLayout(this VisualElement element, bool isHidden) { if (isHidden) { element.SetEnabled(false); element.style.display = DisplayStyle.None; element.style.position = Position.Absolute; } else { element.SetEnabled(true); element.style.display = DisplayStyle.Flex; element.style.position = Position.Relative; } } public static void LocalizeTextInChildren(this VisualElement element) { element.Query().ForEach((e) => e.text = L10n.Tr(e.text)); element.Query