using System.IO; using UnityEngine; namespace UnityEditor.U2D.Animation { internal static class ResourceLoader { const string k_ResourcePath = "Packages/com.unity.2d.animation/Editor/Assets"; internal static T Load(string path) where T : Object { var assetPath = Path.Combine(k_ResourcePath, path); var asset = AssetDatabase.LoadAssetAtPath(assetPath); return asset; } } }