96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace Unity.VisualScripting
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Assigns the value of a variable.
|
||
|
/// </summary>
|
||
|
[UnitShortTitle("Set Variable")]
|
||
|
public sealed class SetVariable : UnifiedVariableUnit
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The entry point to assign the variable.
|
||
|
/// </summary>
|
||
|
[DoNotSerialize]
|
||
|
[PortLabelHidden]
|
||
|
public ControlInput assign { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// The value to assign to the variable.
|
||
|
/// </summary>
|
||
|
[DoNotSerialize]
|
||
|
[PortLabel("New Value")]
|
||
|
[PortLabelHidden]
|
||
|
public ValueInput input { get; private set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// The action to execute once the variable has been assigned.
|
||
|
/// </summary>
|
||
|
[DoNotSerialize]
|
||
|
[PortLabelHidden]
|
||
|
public ControlOutput assigned { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// The value assigned to the variable.
|
||
|
/// </summary>
|
||
|
[DoNotSerialize]
|
||
|
[PortLabel("Value")]
|
||
|
[PortLabelHidden]
|
||
|
public ValueOutput output { get; private set; }
|
||
|
|
||
|
protected override void Definition()
|
||
|
{
|
||
|
base.Definition();
|
||
|
|
||
|
assign = ControlInput(nameof(assign), Assign);
|
||
|
input = ValueInput<object>(nameof(input)).AllowsNull();
|
||
|
output = ValueOutput<object>(nameof(output));
|
||
|
assigned = ControlOutput(nameof(assigned));
|
||
|
|
||
|
Requirement(name, assign);
|
||
|
Requirement(input, assign);
|
||
|
Assignment(assign, output);
|
||
|
Succession(assign, assigned);
|
||
|
|
||
|
if (kind == VariableKind.Object)
|
||
|
{
|
||
|
Requirement(@object, assign);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private ControlOutput Assign(Flow flow)
|
||
|
{
|
||
|
var name = flow.GetValue<string>(this.name);
|
||
|
var input = flow.GetValue(this.input);
|
||
|
|
||
|
switch (kind)
|
||
|
{
|
||
|
case VariableKind.Flow:
|
||
|
flow.variables.Set(name, input);
|
||
|
break;
|
||
|
case VariableKind.Graph:
|
||
|
Variables.Graph(flow.stack).Set(name, input);
|
||
|
break;
|
||
|
case VariableKind.Object:
|
||
|
Variables.Object(flow.GetValue<GameObject>(@object)).Set(name, input);
|
||
|
break;
|
||
|
case VariableKind.Scene:
|
||
|
Variables.Scene(flow.stack.scene).Set(name, input);
|
||
|
break;
|
||
|
case VariableKind.Application:
|
||
|
Variables.Application.Set(name, input);
|
||
|
break;
|
||
|
case VariableKind.Saved:
|
||
|
Variables.Saved.Set(name, input);
|
||
|
break;
|
||
|
default:
|
||
|
throw new UnexpectedEnumValueException<VariableKind>(kind);
|
||
|
}
|
||
|
|
||
|
flow.SetValue(output, input);
|
||
|
|
||
|
return assigned;
|
||
|
}
|
||
|
}
|
||
|
}
|