Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Framework/Variables/SaveVariables.cs

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2024-05-06 14:45:45 -04:00
namespace Unity.VisualScripting
{
/// <summary>
/// Forces saved variables to be saved to the PlayerPrefs.
/// This is useful on WebGL where automatic save on quit is not supported.
/// </summary>
[UnitCategory("Variables")]
public sealed class SaveVariables : Unit
{
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Enter);
exit = ControlOutput(nameof(exit));
Succession(enter, exit);
}
private ControlOutput Enter(Flow arg)
{
SavedVariables.SaveDeclarations(SavedVariables.merged);
return exit;
}
}
}