Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Framework/Time/WaitUntilUnit.cs

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2024-05-06 14:45:45 -04:00
using System.Collections;
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Delays flow by waiting until a condition becomes true.
/// </summary>
[UnitTitle("Wait Until")]
[UnitShortTitle("Wait Until")]
[UnitOrder(2)]
public class WaitUntilUnit : WaitUnit
{
/// <summary>
/// The condition to await.
/// </summary>
[DoNotSerialize]
public ValueInput condition { get; private set; }
protected override void Definition()
{
base.Definition();
condition = ValueInput<bool>(nameof(condition));
Requirement(condition, enter);
}
protected override IEnumerator Await(Flow flow)
{
yield return new WaitUntil(() => flow.GetValue<bool>(condition));
yield return exit;
}
}
}