47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
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namespace Unity.VisualScripting
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{
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[UnitOrder(101)]
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public abstract class Add<T> : Unit
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{
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/// <summary>
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/// The first value.
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/// </summary>
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[DoNotSerialize]
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public ValueInput a { get; private set; }
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/// <summary>
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/// The second value.
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/// </summary>
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[DoNotSerialize]
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public ValueInput b { get; private set; }
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/// <summary>
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/// The sum of A and B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A + B")]
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public ValueOutput sum { get; private set; }
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[DoNotSerialize]
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protected virtual T defaultB => default(T);
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protected override void Definition()
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{
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a = ValueInput<T>(nameof(a));
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b = ValueInput(nameof(b), defaultB);
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sum = ValueOutput(nameof(sum), Operation).Predictable();
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Requirement(a, sum);
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Requirement(b, sum);
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}
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private T Operation(Flow flow)
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{
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return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b));
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}
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public abstract T Operation(T a, T b);
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}
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}
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