Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Framework/Logic/ExclusiveOr.cs

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2024-05-06 14:45:45 -04:00
namespace Unity.VisualScripting
{
/// <summary>
/// Returns true if one input is true and the other is false.
/// </summary>
[UnitCategory("Logic")]
[UnitOrder(2)]
public sealed class ExclusiveOr : Unit
{
/// <summary>
/// The first boolean.
/// </summary>
[DoNotSerialize]
public ValueInput a { get; private set; }
/// <summary>
/// The second boolean.
/// </summary>
[DoNotSerialize]
public ValueInput b { get; private set; }
/// <summary>
/// True if either A or B is true but not the other; false otherwise.
/// </summary>
[DoNotSerialize]
[PortLabel("A \u2295 B")]
public ValueOutput result { get; private set; }
protected override void Definition()
{
a = ValueInput<bool>(nameof(a));
b = ValueInput<bool>(nameof(b));
result = ValueOutput(nameof(result), Operation).Predictable();
Requirement(a, result);
Requirement(b, result);
}
public bool Operation(Flow flow)
{
return flow.GetValue<bool>(a) ^ flow.GetValue<bool>(b);
}
}
}