Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Framework/Graph/GetGraph.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
namespace Unity.VisualScripting
{
[UnitCategory("Graphs/Graph Nodes")]
public abstract class GetGraph<TGraph, TGraphAsset, TMachine> : Unit
where TGraph : class, IGraph, new()
where TGraphAsset : Macro<TGraph>
where TMachine : Machine<TGraph, TGraphAsset>
{
/// <summary>
/// The GameObject to retrieve the graph from.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
[NullMeansSelf]
public ValueInput gameObject { get; protected set; }
/// <summary>
/// The graph that is set on the GameObject.
/// </summary>
[DoNotSerialize]
[PortLabel("Graph")]
[PortLabelHidden]
public ValueOutput graphOutput { get; protected set; }
protected override void Definition()
{
gameObject = ValueInput<GameObject>(nameof(gameObject), null).NullMeansSelf();
graphOutput = ValueOutput(nameof(graphOutput), Get);
}
TGraphAsset Get(Flow flow)
{
var go = flow.GetValue<GameObject>(gameObject);
return go.GetComponent<TMachine>().nest.macro;
}
}
}