80 lines
2.0 KiB
C#
80 lines
2.0 KiB
C#
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Executes an action only once, and a different action afterwards.
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/// </summary>
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[UnitCategory("Control")]
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[UnitOrder(14)]
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public sealed class Once : Unit, IGraphElementWithData
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{
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public sealed class Data : IGraphElementData
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{
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public bool executed;
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}
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/// <summary>
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/// The entry point for the action.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlInput enter { get; private set; }
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/// <summary>
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/// Trigger to reset the once check.
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/// </summary>
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[DoNotSerialize]
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public ControlInput reset { get; private set; }
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/// <summary>
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/// The action to execute the first time the node is entered.
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/// </summary>
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[DoNotSerialize]
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public ControlOutput once { get; private set; }
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/// <summary>
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/// The action to execute subsequently.
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/// </summary>
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[DoNotSerialize]
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public ControlOutput after { get; private set; }
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protected override void Definition()
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{
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enter = ControlInput(nameof(enter), Enter);
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reset = ControlInput(nameof(reset), Reset);
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once = ControlOutput(nameof(once));
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after = ControlOutput(nameof(after));
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Succession(enter, once);
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Succession(enter, after);
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}
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public IGraphElementData CreateData()
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{
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return new Data();
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}
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public ControlOutput Enter(Flow flow)
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{
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var data = flow.stack.GetElementData<Data>(this);
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if (!data.executed)
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{
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data.executed = true;
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return once;
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}
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else
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{
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return after;
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}
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}
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public ControlOutput Reset(Flow flow)
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{
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flow.stack.GetElementData<Data>(this).executed = false;
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return null;
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}
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}
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}
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