Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Framework/Collections/LastItem.cs

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2024-05-06 14:45:45 -04:00
using System.Collections;
using System.Linq;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the first item in a collection or enumeration.
/// </summary>
[UnitCategory("Collections")]
public sealed class LastItem : Unit
{
/// <summary>
/// The collection.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput collection { get; private set; }
/// <summary>
/// The last item of the collection.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput lastItem { get; private set; }
protected override void Definition()
{
collection = ValueInput<IEnumerable>(nameof(collection));
lastItem = ValueOutput(nameof(lastItem), First);
Requirement(collection, lastItem);
}
public object First(Flow flow)
{
var enumerable = flow.GetValue<IEnumerable>(collection);
if (enumerable is IList)
{
var list = (IList)enumerable;
return list[list.Count - 1];
}
else
{
return enumerable.Cast<object>().Last();
}
}
}
}