107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
|
using System.Linq;
|
||
|
|
||
|
namespace Unity.VisualScripting
|
||
|
{
|
||
|
[Descriptor(typeof(FlowStateTransition))]
|
||
|
public class FlowStateTransitionDescriptor : NesterStateTransitionDescriptor<FlowStateTransition>
|
||
|
{
|
||
|
public FlowStateTransitionDescriptor(FlowStateTransition transition) : base(transition) { }
|
||
|
|
||
|
public override string Title()
|
||
|
{
|
||
|
var graph = transition.nest.graph;
|
||
|
|
||
|
if (graph != null)
|
||
|
{
|
||
|
if (!StringUtility.IsNullOrWhiteSpace(graph.title))
|
||
|
{
|
||
|
return graph.title;
|
||
|
}
|
||
|
|
||
|
using (var recursion = Recursion.New(1))
|
||
|
{
|
||
|
var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
|
||
|
|
||
|
if (events.Count == 0)
|
||
|
{
|
||
|
return "(No Event)";
|
||
|
}
|
||
|
else if (events.Count == 1)
|
||
|
{
|
||
|
return events[0].Description().title;
|
||
|
}
|
||
|
else // if (events.Count > 1)
|
||
|
{
|
||
|
return "(Multiple Events)";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return "(No Transition)";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string Summary()
|
||
|
{
|
||
|
var graph = transition.nest.graph;
|
||
|
|
||
|
if (graph != null)
|
||
|
{
|
||
|
if (!StringUtility.IsNullOrWhiteSpace(graph.summary))
|
||
|
{
|
||
|
return graph.summary;
|
||
|
}
|
||
|
|
||
|
using (var recursion = Recursion.New(1))
|
||
|
{
|
||
|
var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
|
||
|
|
||
|
if (events.Count == 0)
|
||
|
{
|
||
|
return "Open the transition graph to add an event.";
|
||
|
}
|
||
|
else if (events.Count == 1)
|
||
|
{
|
||
|
return events[0].Description().summary;
|
||
|
}
|
||
|
else // if (events.Count > 1)
|
||
|
{
|
||
|
return "Open the transition graph to see the full transition.";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return "Choose a source in the graph inspector.";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override EditorTexture Icon()
|
||
|
{
|
||
|
var graph = transition.nest.graph;
|
||
|
|
||
|
using (var recursion = Recursion.New(1))
|
||
|
{
|
||
|
if (graph != null)
|
||
|
{
|
||
|
var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
|
||
|
|
||
|
if (events.Count == 1)
|
||
|
{
|
||
|
return events[0].Description().icon;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return typeof(IStateTransition).Icon();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return typeof(IStateTransition).Icon();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|