Singularity/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/States/NesterStateAnalyser.cs

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2024-05-06 14:45:45 -04:00
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Analyser(typeof(INesterState))]
public class NesterStateAnalyser<TNesterState> : StateAnalyser<TNesterState>
where TNesterState : class, INesterState
{
public NesterStateAnalyser(GraphReference reference, TNesterState state) : base(reference, state) { }
protected override IEnumerable<Warning> Warnings()
{
foreach (var baseWarning in base.Warnings())
{
yield return baseWarning;
}
if (state.childGraph == null)
{
yield return Warning.Caution("Missing nested graph.");
}
if (state.nest.hasBackgroundEmbed)
{
yield return Warning.Caution("Background embed graph detected.");
}
}
}
}