Singularity/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/States/AnyStateWidget.cs

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2024-05-06 14:45:45 -04:00
namespace Unity.VisualScripting
{
[Widget(typeof(AnyState))]
public class AnyStateWidget : StateWidget<AnyState>
{
public AnyStateWidget(StateCanvas canvas, AnyState state) : base(canvas, state) { }
protected override NodeColorMix color => NodeColorMix.TealReadable;
protected override string summary => null;
public override bool canToggleStart => false;
public override bool canForceEnter => false;
public override bool canForceExit => false;
}
}