Singularity/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/Flow/StateUnitEditor.cs

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2024-05-06 14:45:45 -04:00
namespace Unity.VisualScripting
{
[Editor(typeof(StateUnit))]
public sealed class StateUnitEditor : NesterUnitEditor
{
public StateUnitEditor(Metadata metadata) : base(metadata) { }
}
}