Singularity/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/Description/StateMachineDescriptor.cs

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2024-05-06 14:45:45 -04:00
namespace Unity.VisualScripting
{
[Descriptor(typeof(StateMachine))]
public sealed class StateMachineDescriptor : MachineDescriptor<StateMachine, MachineDescription>
{
public StateMachineDescriptor(StateMachine target) : base(target) { }
}
}