80 lines
2.0 KiB
C#
80 lines
2.0 KiB
C#
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using System;
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namespace Unity.VisualScripting
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{
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public sealed class UnitPortDescription : IDescription
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{
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private string _label;
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private bool _isLabelVisible = true;
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internal IUnitPort portType;
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public EditorTexture icon
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{
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get
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{
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if (_icon == null || !_icon.IsValid())
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{
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_icon = GetIcon(portType);
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}
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return _icon;
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}
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set => _icon = value;
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}
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private EditorTexture _icon;
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public string fallbackLabel { get; set; }
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public string label
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{
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get => _label ?? fallbackLabel;
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set => _label = value;
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}
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public bool showLabel
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{
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get => !BoltFlow.Configuration.hidePortLabels || _isLabelVisible;
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set => _isLabelVisible = value;
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}
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string IDescription.title => label;
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public string summary { get; set; }
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public Func<Metadata, Metadata> getMetadata { get; set; }
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public void CopyFrom(UnitPortDescription other)
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{
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_label = other._label;
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_isLabelVisible = other._isLabelVisible;
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summary = other.summary;
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portType = other.portType ?? portType;
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getMetadata = other.getMetadata ?? getMetadata;
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}
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private static EditorTexture GetIcon(IUnitPort portType)
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{
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if (portType is IUnitControlPort)
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{
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return typeof(Flow).Icon();
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}
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else if (portType is IUnitValuePort)
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{
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return Icons.Type(((IUnitValuePort)portType).type);
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}
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else if (portType is IUnitInvalidPort)
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{
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return BoltCore.Resources.icons.errorState;
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}
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else
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{
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// throw new NotSupportedException();
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return null;
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}
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}
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}
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}
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