386 lines
14 KiB
C#
386 lines
14 KiB
C#
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using NUnit.Framework;
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using UnityEngine.EventSystems;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.TestTools;
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using System.IO;
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using UnityEditor;
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class GridLayoutGroupTests : IPrebuildSetup
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{
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const string kPrefabPath = "Assets/Resources/GridLayoutGroupTests.prefab";
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private GameObject m_PrefabRoot;
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private GridLayoutGroup m_LayoutGroup;
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public void Setup()
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{
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#if UNITY_EDITOR
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var rootGO = new GameObject("rootGo");
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var canvasGO = new GameObject("Canvas");
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canvasGO.transform.SetParent(rootGO.transform);
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Canvas canvas = canvasGO.AddComponent<Canvas>();
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canvas.referencePixelsPerUnit = 100;
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var groupGO = new GameObject("Group", typeof(RectTransform), typeof(GridLayoutGroup));
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groupGO.transform.SetParent(canvas.transform);
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var rectTransform = groupGO.GetComponent<RectTransform>();
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rectTransform.sizeDelta = new Vector2(400, 500);
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rectTransform.anchoredPosition = new Vector2(0, 0);
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rectTransform.pivot = new Vector2(0, 0);
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var layoutGroup = groupGO.GetComponent<GridLayoutGroup>();
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layoutGroup.spacing = new Vector2(10, 0);
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layoutGroup.startCorner = GridLayoutGroup.Corner.UpperLeft;
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layoutGroup.cellSize = new Vector2(90, 50);
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layoutGroup.constraint = GridLayoutGroup.Constraint.Flexible;
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layoutGroup.startAxis = GridLayoutGroup.Axis.Horizontal;
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layoutGroup.childAlignment = TextAnchor.UpperLeft;
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layoutGroup.enabled = false;
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layoutGroup.enabled = true;
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var el1 = new GameObject("Element1");
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el1.transform.SetParent(rectTransform);
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var element1 = el1.AddComponent<LayoutElement>();
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(el1.transform as RectTransform).pivot = Vector2.zero;
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element1.minWidth = 5;
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element1.minHeight = 10;
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element1.preferredWidth = 100;
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element1.preferredHeight = 50;
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element1.flexibleWidth = 0;
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element1.flexibleHeight = 0;
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element1.enabled = true;
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var el2 = new GameObject("Element2");
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el2.transform.SetParent(rectTransform);
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var element2 = el2.AddComponent<LayoutElement>();
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(el2.transform as RectTransform).pivot = Vector2.zero;
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element2.minWidth = 10;
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element2.minHeight = 5;
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element2.preferredWidth = -1;
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element2.preferredHeight = -1;
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element2.flexibleWidth = 0;
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element2.flexibleHeight = 0;
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element2.enabled = true;
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var el3 = new GameObject("Element3");
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el3.transform.SetParent(rectTransform);
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var element3 = el3.AddComponent<LayoutElement>();
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(el3.transform as RectTransform).pivot = Vector2.zero;
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element3.minWidth = 60;
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element3.minHeight = 25;
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element3.preferredWidth = 120;
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element3.preferredHeight = 40;
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element3.flexibleWidth = 1;
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element3.flexibleHeight = 1;
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element3.enabled = true;
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var el4 = new GameObject("Element4");
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el4.transform.SetParent(rectTransform);
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var element4 = el4.AddComponent<LayoutElement>();
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(el4.transform as RectTransform).pivot = Vector2.zero;
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element4.minWidth = 60;
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element4.minHeight = 25;
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element4.preferredWidth = 120;
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element4.preferredHeight = 40;
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element4.flexibleWidth = 1;
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element4.flexibleHeight = 1;
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element4.enabled = true;
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var el5 = new GameObject("Element5");
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el5.transform.SetParent(rectTransform);
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var element5 = el5.AddComponent<LayoutElement>();
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(el5.transform as RectTransform).pivot = Vector2.zero;
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element5.minWidth = 60;
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element5.minHeight = 25;
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element5.preferredWidth = 120;
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element5.preferredHeight = 40;
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element5.flexibleWidth = 1;
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element5.flexibleHeight = 1;
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element5.enabled = true;
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var el6 = new GameObject("Element6");
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el6.transform.SetParent(rectTransform);
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var element6 = el6.AddComponent<LayoutElement>();
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(el6.transform as RectTransform).pivot = Vector2.zero;
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element6.minWidth = 60;
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element6.minHeight = 25;
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element6.preferredWidth = 120;
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element6.preferredHeight = 40;
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element6.flexibleWidth = 1;
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element6.flexibleHeight = 1;
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element6.enabled = true;
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var el7 = new GameObject("Element7");
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el7.transform.SetParent(rectTransform);
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var element7 = el7.AddComponent<LayoutElement>();
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(el7.transform as RectTransform).pivot = Vector2.zero;
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element7.minWidth = 60;
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element7.minHeight = 25;
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element7.preferredWidth = 120;
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element7.preferredHeight = 40;
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element7.flexibleWidth = 1;
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element7.flexibleHeight = 1;
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element7.enabled = true;
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var el8 = new GameObject("Element8");
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el8.transform.SetParent(rectTransform);
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var element8 = el8.AddComponent<LayoutElement>();
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(el8.transform as RectTransform).pivot = Vector2.zero;
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element8.minWidth = 60;
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element8.minHeight = 25;
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element8.preferredWidth = 120;
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element8.preferredHeight = 40;
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element8.flexibleWidth = 1;
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element8.flexibleHeight = 1;
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element8.enabled = true;
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var el9 = new GameObject("Element9");
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el9.transform.SetParent(rectTransform);
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var element9 = el9.AddComponent<LayoutElement>();
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(el9.transform as RectTransform).pivot = Vector2.zero;
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element9.minWidth = 500;
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element9.minHeight = 300;
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element9.preferredWidth = 1000;
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element9.preferredHeight = 600;
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element9.flexibleWidth = 1;
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element9.flexibleHeight = 1;
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element9.enabled = true;
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element9.ignoreLayout = true;
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if (!Directory.Exists("Assets/Resources/"))
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Directory.CreateDirectory("Assets/Resources/");
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PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
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GameObject.DestroyImmediate(rootGO);
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#endif
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}
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[SetUp]
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public void TestSetup()
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{
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m_PrefabRoot = GameObject.Instantiate(Resources.Load("GridLayoutGroupTests")) as GameObject;
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m_LayoutGroup = m_PrefabRoot.GetComponentInChildren<GridLayoutGroup>();
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(m_PrefabRoot);
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m_LayoutGroup = null;
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}
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabPath);
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#endif
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}
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[Test]
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public void TestFlexibleCalculateLayout()
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{
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m_LayoutGroup.constraint = GridLayoutGroup.Constraint.Flexible;
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Assert.AreEqual(GridLayoutGroup.Constraint.Flexible, m_LayoutGroup.constraint);
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LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
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Assert.AreEqual(90, m_LayoutGroup.minWidth);
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Assert.AreEqual(100, m_LayoutGroup.minHeight);
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Assert.AreEqual(290, m_LayoutGroup.preferredWidth);
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Assert.AreEqual(100, m_LayoutGroup.preferredHeight);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
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Vector2[] expectedPositions =
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{
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new Vector2(0, -50),
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new Vector2(100, -50),
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new Vector2(200, -50),
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new Vector2(300, -50),
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new Vector2(0, -100),
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new Vector2(100, -100),
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new Vector2(200, -100),
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new Vector2(300, -100),
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};
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Vector2 expectedSize = new Vector2(90, 50);
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for (int i = 0; i < expectedPositions.Length; ++i)
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{
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var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
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var rectTransform = element.GetComponent<RectTransform>();
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Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
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Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
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}
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}
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[Test]
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public void TestHorizontallyContrainedCalculateLayoutHorizontal()
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{
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m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
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m_LayoutGroup.constraintCount = 2;
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Assert.AreEqual(GridLayoutGroup.Constraint.FixedColumnCount, m_LayoutGroup.constraint);
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Assert.AreEqual(2, m_LayoutGroup.constraintCount);
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LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
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Assert.AreEqual(190, m_LayoutGroup.minWidth);
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Assert.AreEqual(200, m_LayoutGroup.minHeight);
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Assert.AreEqual(190, m_LayoutGroup.preferredWidth);
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Assert.AreEqual(200, m_LayoutGroup.preferredHeight);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
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Vector2[] expectedPositions =
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{
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new Vector2(0, -50),
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new Vector2(100, -50),
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new Vector2(0, -100),
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new Vector2(100, -100),
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new Vector2(0, -150),
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new Vector2(100, -150),
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new Vector2(0, -200),
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new Vector2(100, -200),
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};
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Vector2 expectedSize = new Vector2(90, 50);
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for (int i = 0; i < expectedPositions.Length; ++i)
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{
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var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
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var rectTransform = element.GetComponent<RectTransform>();
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Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
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Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
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}
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}
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[Test]
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public void TestVerticallyContrainedCalculateLayoutHorizontal()
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{
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m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedRowCount;
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m_LayoutGroup.constraintCount = 2;
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Assert.AreEqual(GridLayoutGroup.Constraint.FixedRowCount, m_LayoutGroup.constraint);
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Assert.AreEqual(2, m_LayoutGroup.constraintCount);
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LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
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Assert.AreEqual(390, m_LayoutGroup.minWidth);
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Assert.AreEqual(100, m_LayoutGroup.minHeight);
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Assert.AreEqual(390, m_LayoutGroup.preferredWidth);
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Assert.AreEqual(100, m_LayoutGroup.preferredHeight);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
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Vector2[] expectedPositions =
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{
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new Vector2(0, -50),
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new Vector2(100, -50),
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new Vector2(200, -50),
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new Vector2(300, -50),
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new Vector2(0, -100),
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new Vector2(100, -100),
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new Vector2(200, -100),
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new Vector2(300, -100),
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};
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Vector2 expectedSize = new Vector2(90, 50);
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for (int i = 0; i < expectedPositions.Length; ++i)
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{
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var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
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var rectTransform = element.GetComponent<RectTransform>();
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Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
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Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
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}
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}
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[Test]
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public void TestHorizontallyContrainedCalculateLayoutVertical()
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{
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m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
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m_LayoutGroup.constraintCount = 2;
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m_LayoutGroup.startAxis = GridLayoutGroup.Axis.Vertical;
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Assert.AreEqual(GridLayoutGroup.Constraint.FixedColumnCount, m_LayoutGroup.constraint);
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Assert.AreEqual(2, m_LayoutGroup.constraintCount);
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LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
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Assert.AreEqual(190, m_LayoutGroup.minWidth);
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Assert.AreEqual(200, m_LayoutGroup.minHeight);
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Assert.AreEqual(190, m_LayoutGroup.preferredWidth);
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Assert.AreEqual(200, m_LayoutGroup.preferredHeight);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
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Vector2[] expectedPositions =
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{
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new Vector2(0, -50),
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new Vector2(0, -100),
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new Vector2(0, -150),
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new Vector2(0, -200),
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new Vector2(100, -50),
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new Vector2(100, -100),
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new Vector2(100, -150),
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new Vector2(100, -200),
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};
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Vector2 expectedSize = new Vector2(90, 50);
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for (int i = 0; i < expectedPositions.Length; ++i)
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{
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var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
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var rectTransform = element.GetComponent<RectTransform>();
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Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
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Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
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}
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}
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[Test]
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public void TestVerticallyContrainedCalculateLayoutVertical()
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{
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m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedRowCount;
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m_LayoutGroup.constraintCount = 2;
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m_LayoutGroup.startAxis = GridLayoutGroup.Axis.Vertical;
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m_LayoutGroup.startCorner = GridLayoutGroup.Corner.LowerRight;
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Assert.AreEqual(GridLayoutGroup.Constraint.FixedRowCount, m_LayoutGroup.constraint);
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Assert.AreEqual(2, m_LayoutGroup.constraintCount);
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m_LayoutGroup.CalculateLayoutInputHorizontal();
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m_LayoutGroup.SetLayoutHorizontal();
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m_LayoutGroup.CalculateLayoutInputVertical();
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m_LayoutGroup.SetLayoutVertical();
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Assert.AreEqual(390, m_LayoutGroup.minWidth);
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Assert.AreEqual(100, m_LayoutGroup.minHeight);
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Assert.AreEqual(390, m_LayoutGroup.preferredWidth);
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Assert.AreEqual(100, m_LayoutGroup.preferredHeight);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
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Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
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Vector2[] expectedPositions =
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{
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new Vector2(300, -100),
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new Vector2(300, -50),
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new Vector2(200, -100),
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new Vector2(200, -50),
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new Vector2(100, -100),
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new Vector2(100, -50),
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new Vector2(0, -100),
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new Vector2(0, -50),
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};
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Vector2 expectedSize = new Vector2(90, 50);
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for (int i = 0; i < expectedPositions.Length; ++i)
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{
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var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
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var rectTransform = element.GetComponent<RectTransform>();
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Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
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Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
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}
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}
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}
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